4th Year Project from Tom Feist-Wilson on Vimeo.
Current Showreel
Thursday, 5 May 2011
Monday, 28 February 2011
Work in Progress
Thursday, 17 February 2011
Project Diary - #3
Progress Report
Production progress
· Production pack is distributed, updates to follow. System in place to deal with these changes.
· All environment assets are locked, they will not be modified unless:
o They pose a serious detrimental problem to animation production
o Animation is completed and there is time to re-address problem areas
· Character Rigs are set up with basic controls. More controls will be added as required but rigs are acceptable at present.
· Props are undergoing testing, basic rigs are in place but it is necessary to test them in production to see that they are performing as desired (ie automated wheel turning is working)
Academic Progress
· Questionnaire research ongoing - timeline to be discussed with Robin
· Concern over professional practice role – how best to record my contributions to the showcase (currently they are not tangible)
Agreed action points
- Layouts and depth boards for predicitions of problems area's in 3D to be completed for next meeting (03/03/11)
- Practical work (animation) to continue
- Introduction and Literature review for dissertation to be started (by addressing comments and feedback)
- Arranging participants for the experiment stage of the project (showing the animation and using questionnaires to measure presence)
Questionnaire Research
Notes on Questionnares
Witmer and singer
Contains questions that might be confusing/ not entirely related to the subject. Eg: “Do you ever avoid carnival or fairground rides because they are too scary?”; “How physically fit do you feel today?”
However some questions do seem to be asking the right things especially to establish how immersed people get in everyday scenarios, a selection of possible questions for use in questionnaire follows:
1. Do you easily become deeply involved in movies or TV dramas?
a. Not sure about the use of “deeply”, seems a little ambiguous.
b. Could be rephrased as: “ Do you easily become involved in movies of tv dramas”
2. Do you ever become so involved in a television program or book that people have problems getting your attention?
a. Could be rephrased to: “Do you ever become so involved in a television program or film that people have problems getting your attention?”
3. How frequently do you find yourself closely indetifing with the character in a storyline?
These sorts of questions could be used as part of a screening process to identify people most likely to feel presence or immersion in the film.
IPQ
This mainly focuses on VR questions but they may be adaptable to the questionnaire about film. All use a 1-5 scale (agree/disagree etc)
Particular examples that could be used:
1. In the computer world I had a sense of “being there”
a. Could be adapted to: “how much did you feel that you were “in” the film.”
2. Somehow I felt that the virtual world surrounded me.
a. Could be adapted to: “I felt that the film surrounded me”
3. I felt like I was just perceiving pictures.
a. GOOD QUESTION FOR QUESTIONNAIRE!!
b. Needs little adaption because this is what the study is trying to measure.
c. Adapted to: “I felt like I was just perceiving pictures while I was watching the film?”
4. I was not aware of my real environment
a. Could be adapted to: “when watching the film how aware where you of your real environment i.e. the room you were sitting in?”
Helen Petrie immersion questionnaire
This was developed for games but some questions could be adapted for use in the questionnaire
1. To what extent did the game hold your attention
a. Could be rephrased to “to what extent did the FILM hold your attention?”
2. To what extent did you lose track of time?
a. This may be useful to establish how immersed people are in each version of the film
3. To what extent were you aware of yourself in your surroundings?
a. This is similar to 4. In the ITQ section, although this version of the question is in plainer English and may be easier to understand.
4. To what extent did you feel that the game was something you were experiencing, rather than just something you were just doing?
a. Could be rephrased to: “to what extent did you feel that the film was something you were experiencing, rather than just watching”
b. Again perhaps similar to previous questions but also benefits from being in plain English.
5. At any point did you find yourself becoming so involved that you were unaware you were even using controls?
a. Could be rephrased to; “At any point did you find yourself becoming so involved in the film that you were unaware you were even watching moving pictures?”
b. Perhaps better phrasing is needed “...watching a film?”, or “...watching an animation?” may be better/clearer.
6. At any point did you find yourself become so involved that you wanted to speak to the game directly?
a. Could be rephrased to: “at any point did you find yourself become so involved in the film that you wanted to help the character(s) directly?”
b. This assumes that people are able to get involved in the story in powerful way. May not be able to generate this kind of response in such a short animation.
It is unclear if these questions are lifted from another source or are the authors own work.
Tuesday, 15 February 2011
Production Pack
Friday, 11 February 2011
Progress Report







Monday, 24 January 2011
Scary Time!
- Make up a scene priority list, so that we can divide the work as fairly as possible and get to work on the hardest scenes first.
- Work out how I can edit the camera settings in a scene without overwriting work that's been done on the animation ( I know that doesn't really make a lot of sense but ironically that's part of the problem -I'm not sure what I'm dealing with! I'll clear this up in a proper post when I've figured it all out)
- Collate all the materials that are needed for production into one folder that can be distributed to the other animators without maya scene files losing the paths of texture files and references.
- Establish how much time Sonja and Iain can dedicate to the project and then plan the work they will be doing accordingly (this actually follows on from task #1 on this list)
Friday, 21 January 2011
Another super quick one...
- spoke to John Harrison. had good chat about some technical and artistic issues. realised this project is the first one I've ever worked on where stylisation has been a planned option, it's liberating but also complicated -it creates more decision making tasks.
- realised that a lower poly version of the mountain bike that Alfi wants will look better than the hi poly version that I've been working so far. by this i mean that it will work better stylistically as the hi poly bike will not fit in with the environment around it.
- saw the near finished version of the Alfi character model. just a few things to change and then rigging can begin on Monday :)
Wednesday, 19 January 2011
Super Quick post
- got feedback from Robin Slone about my proposal and bar a few small points (mostly grammer etc) he seems happy with it which hopefully not too much re-writing is needed.
- Got Sonja Geracsek on the team to help out with animation :)
- met with Ken Scott-Brown about organising the use of the HIVE for the production of Alfi's Bike so i'll be able to do regular screen tests of the stereo effect.
- am now part of the organising committee for the Abertay 2010 Degree Show
- Have realised that for best optimisation of scene size i'll use PNG files rather than PSDs
- figured out that my folder hierarchy and asset management was unusable for other people so i need to change it and make sure it will work for other team members.
Tuesday, 18 January 2011
Pipeline
Wednesday, 12 January 2011
Pre-Production Doc
- Visual Research - The art development eg. mood boards, storyboards, concept art etc.
- Technical Research - Professional practice in stereo 3d pre-production eg. learning about how S3D works, how do they do it all in industry.
- Academic Research - The aim of the project eg. what research has been done surrounding Stereo 3d, how am I going to do my research.
Sunday, 2 January 2011
Progress
Unfortunately its back to work for me and it’s been ages since i’ve posted an update so this is gonna be a bit of a beast.
I don’t think I’ve mentioned that I’ve got some more people on board to help me with the project so I’ll take this opertuntity to introduce them
Scott Hilton has kindly offered his services as “the audio guy”. Scott is a great addition to the team (feels a bit weird saying that) and is great news for a project that would otherwise have been completely silent seeing as I have next to no time to do that kind of stuff. Scott has been working on finding a signature sound for the music and gathering sound effects that we’ll need for the film.
Iain McCallum has also volunteered to help me out with animation too which is great. Iain has only just got into the project but hopefully when we get back to uni we can start working a little more closely on ideas for improving the animation and tackling the problems that lie ahead.
Despite the lack of updates here things have been moving along nicely with the project over the Christmas break. The character design by Andy Rennie is how finalised and as I type Andy’s working on the 3d model. Personally I’ve been working a lot on the environment and backgrounds, which you can see below.

as you can see the textures are still fairly rudimentary (or non existent) but i've been trying to make quick progress so i can get a better picture of how it might all work together.
Tuesday, 7 December 2010
Review...adjust...review...adjust...review...adjust.......
Friday, 3 December 2010
Thursday, 2 December 2010
Refining my Project
Thursday, 18 November 2010
Supervisors
Tuesday, 16 November 2010
Objectives and Activities
Monday, 15 November 2010
The longest day

Tuesday, 2 November 2010
Revelations
- To research 3D film making and the techniques commonly used to create an immersive effect.
- To create a short animation that can be rendered with varying levels of Stereo 3D depth.
- To use existing questionnaires that can asses the extent of the immerive effect used in the animation above.
- To discuss and research the best use of Stereo 3d to immerse an audience in animation.




