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Showing posts with label Nuke. Show all posts
Showing posts with label Nuke. Show all posts

Thursday, 28 July 2016

"Thalassophobia" - A Vray and Maya Project


I actually started this project years ago with mental ray. But I never got around to finishing it off. I'd consider this a work in progress as it's far from perfect, but for now this is where I'm at.

All modelling, textures, lighting, materials and final comp by me.

Background image available here. https://i.imgur.com/guMCFeF.jpg

Software:
Maya
Vray
Nuke
Photoshop

Tuesday, 19 January 2016

Fantasy Table Still Life



Another modelling, rendering and lighting piece that I did to learn more about Vray. The context behind the image is unapologetically nerdy and needs a little explanation! The short version is simply that in the D&D game that I play in our party is called "The Firestarters". This badge is supposed to be our crest representing the four characters in the party. We have a Barbarian (the sword), a Bard (the lute), a Ranger (the bow and arrow), and an Avenger (the olive wreath), and the flame in the middle represents our group as a whole.

Software Used:
Maya
Vray
Photoshop
Nuke


Below is the mock up of the crest that I did in preparation for this project.


Thursday, 24 September 2015

"Pro-ject Essential II" Record Player Project

I've been working on this model of my Pro-ject Essential II Record Player for a while now and finally got round to getting it rendered. Both images are more or less the same but with different saturation and contrast to account for different monitors etc. (when I check the Desktop monitor against my laptop the difference was crazy!!)

Software used:
Maya
Arnold
Nuke
Photoshop





Here's some the photo's I used for reference:


Wednesday, 26 August 2015

Arnold and Vray Rendering Work

I've been working on some Lighing and Rendering Projects in Arnold and Vray. These are the results of a couple of weeks of practice and experimentation. The wheels are from the Volkswagen Golf Mk7, the Arnold ones are the 17" Singapore wheel and the Vray one is a 17" Brooklyn alloy,

Software used:
Maya
Arnold
Vray
Nuke
Photoshop


Arnold Render (with extra detail)


Arnold Render


Vray Render