It's a bit dumb but I didn't know how to do this.
Turns out the best way to is use the maya.cmds.pluginInfo command with some flags. See below for example:
-------------------------------------------------------------------------------
import maya.cmds as mc
vray_node_list = mc.pluginInfo("vrayformaya", q=True, dn=True)
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Showing posts with label Vray. Show all posts
Showing posts with label Vray. Show all posts
Wednesday, 21 February 2018
Monday, 12 September 2016
Lighting Challenges: Fruit Project
I picked up this scene from the 3d Lighting Challenges website http://www.3drender.com/challenges/ to have a go at.
Some of the models aren't great so I did have to do a little bit of supplementary modelling/sculpting to get a more natural look.
I started out really trying to push for interesting angles and lighting using just a grey base shader. Here's contact sheet of all of them.
After I'd played with lighting I dialled in to one look that I really like and started working more on textures and materials. I did actually end up tweaking the lighting slightly but the overall look is similar.
Some of the models aren't great so I did have to do a little bit of supplementary modelling/sculpting to get a more natural look.
I started out really trying to push for interesting angles and lighting using just a grey base shader. Here's contact sheet of all of them.
After I'd played with lighting I dialled in to one look that I really like and started working more on textures and materials. I did actually end up tweaking the lighting slightly but the overall look is similar.
Software used:
Maya
VRay
Nuke
Photoshop
Thursday, 18 August 2016
Volkswagen Tiguan R-line
This is a personal project to learn more about Vray in Maya.
Lighting and Materials by me. The model is one I used from work that was generated from CAD data supplied by Volkswagen.
Back plate and HDR were from the Underground Carpark set from hdr-sets.com
Software Used:
Maya
Vray
Nuke
Photoshop
Realistic Version
Stylised Version
Thursday, 28 July 2016
"Thalassophobia" - A Vray and Maya Project
I actually started this project years ago with mental ray. But I never got around to finishing it off. I'd consider this a work in progress as it's far from perfect, but for now this is where I'm at.
All modelling, textures, lighting, materials and final comp by me.
Background image available here. https://i.imgur.com/guMCFeF.jpg
Software:
Maya
Vray
Nuke
Photoshop
Tuesday, 19 January 2016
Fantasy Table Still Life
Another modelling, rendering and lighting piece that I did to learn more about Vray. The context behind the image is unapologetically nerdy and needs a little explanation! The short version is simply that in the D&D game that I play in our party is called "The Firestarters". This badge is supposed to be our crest representing the four characters in the party. We have a Barbarian (the sword), a Bard (the lute), a Ranger (the bow and arrow), and an Avenger (the olive wreath), and the flame in the middle represents our group as a whole.
Software Used:
Maya
Vray
Photoshop
Nuke
Below is the mock up of the crest that I did in preparation for this project.
Labels:
2016,
3D,
D&D,
Fantasy,
Firestarters,
lighting,
Maya,
Nuke,
Photoshop,
rendering,
Still Life,
Vray
Wednesday, 26 August 2015
Arnold and Vray Rendering Work
I've been working on some Lighing and Rendering Projects in Arnold and Vray. These are the results of a couple of weeks of practice and experimentation. The wheels are from the Volkswagen Golf Mk7, the Arnold ones are the 17" Singapore wheel and the Vray one is a 17" Brooklyn alloy,
Software used:
Maya
Arnold
Vray
Nuke
Photoshop
Photoshop
Arnold Render (with extra detail)
Arnold Render
Vray Render
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