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Monday, 24 January 2011

Scary Time!

Now that I've got the finalised mesh for Alfi I can begin rigging. This is a bit of a milestone for me as it's the realisation that very soon we'll be animating, which is quite exciting.

One of the main things that I still need to do is organise how we (Sonja, Iain, and Myself) are going to work on the animation. There are a few main tasks:

  1. Make up a scene priority list, so that we can divide the work as fairly as possible and get to work on the hardest scenes first.
  2. Work out how I can edit the camera settings in a scene without overwriting work that's been done on the animation ( I know that doesn't really make a lot of sense but ironically that's part of the problem -I'm not sure what I'm dealing with! I'll clear this up in a proper post when I've figured it all out)
  3. Collate all the materials that are needed for production into one folder that can be distributed to the other animators without maya scene files losing the paths of texture files and references.
  4. Establish how much time Sonja and Iain can dedicate to the project and then plan the work they will be doing accordingly (this actually follows on from task #1 on this list)
Unfortunately this is not the limit of this list, it's just all that I can remember at the moment! I think that will have to be my main task tomorrow, figuring out what not got a rock solid plan of attack for.

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