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Tuesday, 18 January 2011

Pipeline

I've decided that i should approach the production of certain assets by creating a base mesh, Uv mapping that mesh, and then manipulating it to create unique models without having to start from scratch every time. Although I've not tried it before and have no idea how successful it might be , I'm confident that this will save me valuable time in the long run.

It is a this point that i realise that a book with tips on how to be more efficient with asset production would be really useful. I'm not aware that such a book exists but maybe i've just not been looking in the right places.

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